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    Xenoblade Chronicles X


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    Rating:
    5
    On 30.12.2019
    Last modified:30.12.2019

    Summary:

    Zusammen mit dem dazugeh.

    Xenoblade Chronicles X

    Xenoblade Chronicles X ist das beste JRPG des Jahres. Zum einen ist die Welt atemberaubend. Zum anderen enthält es zwei Spiele in einem. Xenoblade Chronicles X erzählt von einer verheerenden Katastrophe, der die Menschheit mit gigantischen Raumschiffen zu entrinnen. Xenoblade Chronicles X, in Japan Xenoblade X, ist ein Japanisches Rollenspiel, das vom japanischen Studio Monolith Soft für die Heimkonsole Wii U entwickelt wird. Die japanische Version wurde am April vom Wii-U-Hersteller und.

    Xenoblade Chronicles X {{ confirmationScreenHeadline }}

    Xenoblade Chronicles X, in Japan Xenoblade X, ist ein Japanisches Rollenspiel, das vom japanischen Studio Monolith Soft für die Heimkonsole Wii U entwickelt wird. Die japanische Version wurde am April vom Wii-U-Hersteller und. Xenoblade Chronicles X, in Japan Xenoblade X (jap. ゼノブレイド クロス, Zenobureido Kurosu, sprich Xenoblade Cross), ist ein Japanisches Rollenspiel, das. Xenoblade Chronicles X - Standard Edition - [Wii U] - Kostenloser Versand ab 29​€. Jetzt bei gware.eu bestellen! Xenoblade Chronicles X - LTD Steelbookversion - [Wii U] - Kostenloser Versand ab 29€. Jetzt bei gware.eu bestellen! Xenoblade Chronicles X erzählt von einer verheerenden Katastrophe, der die Menschheit mit gigantischen Raumschiffen zu entrinnen. Im Open-World-RPG „Xenoblade Chronicles X“ für Wii U kannst du eine riesige Welt erkunden und um das Überleben der Menschheit. Xenoblade Chronicles X. Genre. Rollenspiele. USK. ab 12 Jahre (?) Pädagogisch. ab 14 Jahre. Vertrieb. Nintendo. Erscheinungsjahr. Systeme. Wii U.

    Xenoblade Chronicles X

    Xenoblade Chronicles X im Test: Lest alle Stärken und Schwächen im ausführlichen Review! Avanciert das futuristische RPG zum besten Wii. Im Open-World-RPG „Xenoblade Chronicles X“ für Wii U kannst du eine riesige Welt erkunden und um das Überleben der Menschheit. Xenoblade Chronicles X - LTD Steelbookversion - [Wii U] - Kostenloser Versand ab 29€. Jetzt bei gware.eu bestellen! Xenoblade Chronicles X Xenoblade Chronicles X

    BLADE is reluctantly forced to kill them. Before dying, Lao reveals from Luxaar's memories that humanity's DNA was designed by their Samaarian ancestors to destroy the Ganglion using a genetic failsafe.

    Though Lao dies, Elma assures the group that the Lifehold can revive him. With the Lifehold power restored, Elma deactivates her Mimeosome and reveals her true form as an alien.

    A narration by Lin reveals that Elma visited Earth thirty years before the Ganglion arrived, giving humanity their means of escape.

    In a post-credits scene, a team led by Elma discover that the Lifehold's databases containing humanity's memories were destroyed upon impact with Mira.

    Elma speculates that Mira is somehow preserving humanity. Lao is then seen unconscious on a beach, waking when approached by a cloaked figure. Xenoblade Chronicles X was developed by Japanese development company Monolith Soft , with Tetsuya Takahashi forming the original concept and serving as the game's executive director.

    The battle system was based upon the basic mechanics of that used in Xenoblade Chronicles , but with an increased sense of speed to make it feel more like an action game.

    The team focused on making the online mode "loosely connected" so that players can feel the presence of others. However, due to the game's role-playing elements, they also consciously made it for players to focus on playing alone without any disruption.

    Creating Mira was the first priority when full development on the game began, mirroring the design of Xenoblade Chronicles. After evaluating their content plans, they settled on a single planet with five continents.

    A key part of creating Mira's continents was using a limited number of assets of create varied environments. Sound effect work was produced by Shojiro Nakaoka.

    The game map was an estimated five times larger than that of Xenoblade Chronicles , which proved problematic especially during the debugging phase.

    The artwork and character designs for the game was worked on by a number of different artists. Background art design was outsourced to Kusanagi, a company whose previous art-based work included Ni no Kuni: Dominion of the Dark Djinn.

    Creating the large flora and fauna of Mira was difficult as the team required both passive and combat situations for them.

    While designing each creature and race to be alien to lifeforms from Earth, they also wanted to create familiar silhouettes so they would appear "familiar and exotic at the same time in a way that [is] unsettling".

    Takahashi created most of the main scenario himself, working on the script alongside Xenoblade Chronicles co-writer Yuichiro Takeda and Gundam series writer Kazuho Hyodo.

    On advice from Takeda, he brought in Hyodo. Due to Hyodo's extensive involvement in science fiction stories, Takahashi felt confident leaving much of the work to him.

    After foundation work had been completed for Mira, the main focus turned towards creating the game's scenario. Takahashi had already written a large amount of the plot beforehand, with its size being compared to a novel by Kojima.

    Takeda carefully picked out the stories that fit with the game's content and scale and turned them into scripts.

    As Hyodo wrote several quest scenarios, he was approved by the staff members to create additional characters. Despite Takeda preferring middle-aged male characters, he thought it would be a good idea to recruit Hyodo for young female characters with important roles.

    According to Takeda, the scenario including the main story and quests took about a year and a half to write.

    Compared to 3, battle lines from the original, the number of battle dialogues increased to 11, lines for this game; Kojima thought that it was a misprint when he first saw the word count.

    The total voice work was four times that of Xenoblade Chronicles , resulting in some of the actors losing their voices during recording of battle lines.

    The scenario initially had a set main character with their own narrative, but midway through development the online mode was introduced, and the team decided to rework the story to accommodate a player-created avatar.

    Takeda said it was a challenge to adjust the story from a pre-defined protagonist to avatars as the main character, which drastically changed the flow of the story.

    The " X " designation stands for "cross" in the Japanese release, which stood for both the meeting of different races in the game's story and the interaction of players online during gameplay.

    The game's soundtrack was handled by Hiroyuki Sawano. Takahashi had been a long-time fan of Sawano, so he personally insisted on having Sawano compose for this game.

    Sawano was more than willing to discuss the project when Takahashi suggested it. Once he had finished work on the theme demos, Sawano created the score for orchestra and band.

    He created the broader orchestral elements on his computer, adding the smaller layers and elements himself so he had complete control over how the score evolved.

    To help with this, he went to a music copyist and had them create scores for each individual instrument. Due to Takahashi's liking for Sawano's music, Sawano had the freedom to stick to his musical style.

    While Xenoblade Chronicles featured only one vocal theme, Xenoblade Chronicles X featured enough that it was considered rather high for genre standards.

    Sawano brought in several vocalists to create these tracks. The ending theme, "Your Voice", was sung by Kobayashi. The lyrics for all vocal tracks were written by Whitaker, mpi and Rie.

    They had all worked with Sawano on previous projects. The game's music was arranged into 55 tracks. Nintendo confirmed in that Monolith Soft was developing a new title for the Wii U.

    It was scheduled for a release. Then-CEO Satoru Iwata commented that he froze for a moment when he first saw the group's testing fee for the game.

    By November , the game was entering the final stages of production. While Nintendo had decided not to create an official website at that point, Monolith Soft decided to create their own website for the game.

    While they initially thought Nintendo would object, they were allowed to go ahead with creating and maintaining the website.

    Monolith Soft also created an official Twitter account for the game alongside the new website. A worldwide release for Xenoblade Chronicles X was confirmed at E3 This was due to the game having an established audience among both role-playing fans in general and fans of the Xeno series.

    The Western localization was handled collaboratively by Nintendo Treehouse and , a company whose previous localization credits include Fire Emblem Awakening and Tales of Vesperia.

    Japanese gaming publication Dengeki gave the game a positive review, referring to it as a masterpiece; they praised the gameplay, detailed world, story direction, and music, and said it has a "very high degree of perfection".

    However, the game was criticized by IGN with a narrative that "makes important moments feel bland, with low production value that robs emotional scenes of any dramatic weight".

    The game was the third best-selling game during its release week in Japan, selling around 85, copies.

    Upon its release in the United Kingdom, the game managed to secure 28th place in the charts. The foundation work for Xenoblade Chronicles X provided a base architecture upon which the staff were able to build for the next Xeno game for the Nintendo Switch , resulting in a far shorter development time than previous Xenoblade titles.

    Koh Kojima, the game director of the Xenoblade Chronicles series wishes to develop a sequel to Xenoblade Chronicles X.

    From Wikipedia, the free encyclopedia. Main article: Xenoblade Chronicles 2. Archived PDF from the original on 18 January Xenoblade X Website.

    Archived from the original on 9 February Retrieved 11 July Xenoblade Chronicles X Website. Archived from the original on 6 February Xenoblade Chronicles X website.

    Archived from the original on 12 January Retrieved 30 November Nintendo Life. Archived from the original on 26 April Retrieved 14 July Digital Times.

    Archived from the original on Retrieved 15 July Archived from the original on 4 February Archived from the original on 13 October Retrieved 13 October Game Informer.

    Archived from the original on 27 June Archived from the original on 23 January Archived from the original on 20 January Archived from the original on 11 June Archived from the original on 12 June Archived from the original on 28 April Retrieved 18 January Archived from the original on 15 February Retrieved 23 January Archived from the original on 6 January Archived from the original on 7 July Nintendo Everything.

    Archived from the original on 15 May Retrieved 16 May Archived from the original on 17 January Archived from the original on 30 January Archived from the original on 13 September Archived from the original on 6 December Archived from the original on 21 January Archived from the original on 28 January Retrieved 12 July Archived from the original on 10 December Retrieved 4 December Archived from the original on 3 December Archived from the original on 15 December Archived from the original on 16 December Archived from the original on 25 December Archived from the original on 11 December Archived from the original on 26 November Retrieved 25 November Archived from the original on 18 December Retrieved 8 January Dengeki Online in Japanese.

    Archived from the original on 14 April Video Game Music Online. Archived from the original on 6 July Archived from the original on 26 May Archived from the original on 16 September Archived from the original on 14 June Famitsu in Japanese.

    Archived from the original on 12 July Archived from the original on 7 November Retrieved 6 November Archived from the original on 14 January Archived from the original on 7 February RPG Site.

    Archived from the original on 30 December Die Handlung des Spiels knüpft nicht direkt an die von Xenoblade Chronicles an, soll aber einige Gemeinsamkeiten aufweisen.

    Somit soll es sich bei dem Titel um einen geistigen Nachfolger handeln. Im Laufe dieses Kampfes wird die Erde zerstört. Einige Überlebende fliehen mit einem Raumschiff, welches auf einem anderen Planeten abstürzt.

    Er kann zu Spielbeginn das Design seiner Spielfigur festlegen. Das Spiel ist, wie auch schon der Vorgänger, in einer offenen Welt angesiedelt.

    Es wurden einige Elemente, z. Man hat die Möglichkeit, den Hauptcharakter selbst zu erstellen. Erst bzw. Im Januar verriet er in einem Interview mit der Famitsu , mit Xenoblade wenig zufrieden gewesen zu sein.

    In Zusammenhang mit dem Projekt stehen auch Stellenausschreibungen, die im Dezember und im Juni auf der Studio-Homepage veröffentlicht wurden. So habe sich das Studio vorgenommen, an die Leistungen westlicher Studios wie Bethesda anzuknüpfen.

    Am Ein Titel wurde damals noch nicht genannt. Wieder wurde kein Titel genannt. Als vorläufigen Erscheinungstermin nannte der Konzern Den dritten Trailer zum Spiel zeigte Nintendo ein Jahr später, am Juni , während der E3 Ferner kündigte Nintendo eine Verschiebung an.

    So werde der Titel, anders als ursprünglich geplant, weltweit herauskommen, [8] laut des E3-Trailers von am 4. August kündigte Nintendo an, dass das Spiel seine Europa-Premiere auf der gamescom feiern wird und nach wie vor im Dezember erscheinen soll.

    Bisher wurden vier Charakterpakete veröffentlicht, die jeweils drei zusätzliche Missionen enthalten, deren Abschluss einen neuen Charakter freischaltet.

    Jedes dieser Pakete kostet Yen entspricht ungefähr 4 Euro. Alle Pakete gemeinsam sind als Bundle für Yen erhältlich. Die erste Bewertung des Spiels erfolgte durch das japanische Videospielmagazin Famitsu.

    Deutsche Nintendo-Magazine haben das Spiel ebenfalls sehr gelobt. April Nordamerika 4. Dezember [1] Europa 4.

    Juni , abgerufen am August In: Nintendo-Online. Juli Nintendo Deutschland, abgerufen am Oktober Januar , abgerufen am In: IGN.

    Juli englisch.

    In: 4Players. Grafische wie designtechnische Altlasten, so wunderbar klassisch das Spiel auch gehalten sein mag, verhindern allerdings eine Top-Wertung jenseits der 90er-Grenze. Wii U. Du steuerst riesige Roboter-Exoskelette namens Skells, um die Umgebung zu erkunden und Bedrohungen zu bekämpfen. Super Mario. Ohne jedwede Vorahnung im Kälteschlaf verweilend, werdet ihr zu Beginn des Spiels von einer hochrangigen Soldatin namens Elma geborgen, die euch fortan The Kissing Booth Stream ihre Fittiche nimmt. Die japanische Version wurde am Xenoblade Chronicles X ist das beste JRPG des Jahres. Zum einen ist die Welt atemberaubend. Zum anderen enthält es zwei Spiele in einem. Xenoblade Chronicles X jetzt online bestellen. ✓ Versandkostenfrei ab 50€ ✓ Kostenlos abholen im Store. Xenoblade Chronicles X im Test: Lest alle Stärken und Schwächen im ausführlichen Review! Avanciert das futuristische RPG zum besten Wii. Xenoblade Chronicles X Book Category. Archived from the original on Takahashi created most of the main scenario Laura Wontora, working on the script alongside Xenoblade Chronicles co-writer Yuichiro Takeda and Gundam series writer Kazuho Hyodo. PEGI-Inhalts- bewertung. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Archived from the original on 26 Vikings Serienstream.To

    Takahashi had already written a large amount of the plot beforehand, with its size being compared to a novel by Kojima.

    Takeda carefully picked out the stories that fit with the game's content and scale and turned them into scripts. As Hyodo wrote several quest scenarios, he was approved by the staff members to create additional characters.

    Despite Takeda preferring middle-aged male characters, he thought it would be a good idea to recruit Hyodo for young female characters with important roles.

    According to Takeda, the scenario including the main story and quests took about a year and a half to write. Compared to 3, battle lines from the original, the number of battle dialogues increased to 11, lines for this game; Kojima thought that it was a misprint when he first saw the word count.

    The total voice work was four times that of Xenoblade Chronicles , resulting in some of the actors losing their voices during recording of battle lines.

    The scenario initially had a set main character with their own narrative, but midway through development the online mode was introduced, and the team decided to rework the story to accommodate a player-created avatar.

    Takeda said it was a challenge to adjust the story from a pre-defined protagonist to avatars as the main character, which drastically changed the flow of the story.

    The " X " designation stands for "cross" in the Japanese release, which stood for both the meeting of different races in the game's story and the interaction of players online during gameplay.

    The game's soundtrack was handled by Hiroyuki Sawano. Takahashi had been a long-time fan of Sawano, so he personally insisted on having Sawano compose for this game.

    Sawano was more than willing to discuss the project when Takahashi suggested it. Once he had finished work on the theme demos, Sawano created the score for orchestra and band.

    He created the broader orchestral elements on his computer, adding the smaller layers and elements himself so he had complete control over how the score evolved.

    To help with this, he went to a music copyist and had them create scores for each individual instrument. Due to Takahashi's liking for Sawano's music, Sawano had the freedom to stick to his musical style.

    While Xenoblade Chronicles featured only one vocal theme, Xenoblade Chronicles X featured enough that it was considered rather high for genre standards.

    Sawano brought in several vocalists to create these tracks. The ending theme, "Your Voice", was sung by Kobayashi. The lyrics for all vocal tracks were written by Whitaker, mpi and Rie.

    They had all worked with Sawano on previous projects. The game's music was arranged into 55 tracks. Nintendo confirmed in that Monolith Soft was developing a new title for the Wii U.

    It was scheduled for a release. Then-CEO Satoru Iwata commented that he froze for a moment when he first saw the group's testing fee for the game.

    By November , the game was entering the final stages of production. While Nintendo had decided not to create an official website at that point, Monolith Soft decided to create their own website for the game.

    While they initially thought Nintendo would object, they were allowed to go ahead with creating and maintaining the website. Monolith Soft also created an official Twitter account for the game alongside the new website.

    A worldwide release for Xenoblade Chronicles X was confirmed at E3 This was due to the game having an established audience among both role-playing fans in general and fans of the Xeno series.

    The Western localization was handled collaboratively by Nintendo Treehouse and , a company whose previous localization credits include Fire Emblem Awakening and Tales of Vesperia.

    Japanese gaming publication Dengeki gave the game a positive review, referring to it as a masterpiece; they praised the gameplay, detailed world, story direction, and music, and said it has a "very high degree of perfection".

    However, the game was criticized by IGN with a narrative that "makes important moments feel bland, with low production value that robs emotional scenes of any dramatic weight".

    The game was the third best-selling game during its release week in Japan, selling around 85, copies.

    Upon its release in the United Kingdom, the game managed to secure 28th place in the charts. The foundation work for Xenoblade Chronicles X provided a base architecture upon which the staff were able to build for the next Xeno game for the Nintendo Switch , resulting in a far shorter development time than previous Xenoblade titles.

    Koh Kojima, the game director of the Xenoblade Chronicles series wishes to develop a sequel to Xenoblade Chronicles X.

    From Wikipedia, the free encyclopedia. Main article: Xenoblade Chronicles 2. Archived PDF from the original on 18 January Xenoblade X Website.

    Archived from the original on 9 February Retrieved 11 July Xenoblade Chronicles X Website. Archived from the original on 6 February Xenoblade Chronicles X website.

    Archived from the original on 12 January Retrieved 30 November Nintendo Life. Archived from the original on 26 April Retrieved 14 July Digital Times.

    Archived from the original on Retrieved 15 July Archived from the original on 4 February Archived from the original on 13 October Retrieved 13 October Game Informer.

    Archived from the original on 27 June Archived from the original on 23 January Archived from the original on 20 January Archived from the original on 11 June Archived from the original on 12 June Archived from the original on 28 April Retrieved 18 January Archived from the original on 15 February Retrieved 23 January Archived from the original on 6 January Archived from the original on 7 July Nintendo Everything.

    Archived from the original on 15 May Retrieved 16 May Archived from the original on 17 January Archived from the original on 30 January Archived from the original on 13 September Archived from the original on 6 December Archived from the original on 21 January Archived from the original on 28 January Retrieved 12 July Archived from the original on 10 December Retrieved 4 December Archived from the original on 3 December Archived from the original on 15 December Archived from the original on 16 December Archived from the original on 25 December Archived from the original on 11 December Archived from the original on 26 November Retrieved 25 November Archived from the original on 18 December Retrieved 8 January Dengeki Online in Japanese.

    Archived from the original on 14 April Video Game Music Online. Archived from the original on 6 July Archived from the original on 26 May Archived from the original on 16 September Archived from the original on 14 June Famitsu in Japanese.

    Archived from the original on 12 July Archived from the original on 7 November Retrieved 6 November Archived from the original on 14 January Archived from the original on 7 February RPG Site.

    Archived from the original on 30 December Archived from the original on 24 November Archived from the original on 21 November Archived from the original on 18 September Anime News Network.

    Archived from the original on 27 February Archived from the original on 16 June Archived from the original on 16 November Archived from the original on 23 December Archived from the original on 30 November Retrieved August 16, Archived from the original on 1 April Future Publishing.

    January Electronic Gaming Monthly. Archived from the original on December 3, Archived from the original on 30 April Retrieved 25 April Game Revolution.

    Archived from the original on January 20, Hardcore Gamer. Archived from the original on 2 June Retrieved 7 December Nintendo World Report.

    Retrieved 3 December Dengeki Online. Ein Titel wurde damals noch nicht genannt. Wieder wurde kein Titel genannt. Als vorläufigen Erscheinungstermin nannte der Konzern Den dritten Trailer zum Spiel zeigte Nintendo ein Jahr später, am Juni , während der E3 Ferner kündigte Nintendo eine Verschiebung an.

    So werde der Titel, anders als ursprünglich geplant, weltweit herauskommen, [8] laut des E3-Trailers von am 4. August kündigte Nintendo an, dass das Spiel seine Europa-Premiere auf der gamescom feiern wird und nach wie vor im Dezember erscheinen soll.

    Bisher wurden vier Charakterpakete veröffentlicht, die jeweils drei zusätzliche Missionen enthalten, deren Abschluss einen neuen Charakter freischaltet.

    Jedes dieser Pakete kostet Yen entspricht ungefähr 4 Euro. Alle Pakete gemeinsam sind als Bundle für Yen erhältlich.

    Die erste Bewertung des Spiels erfolgte durch das japanische Videospielmagazin Famitsu. Deutsche Nintendo-Magazine haben das Spiel ebenfalls sehr gelobt.

    April Nordamerika 4. Dezember [1] Europa 4. Juni , abgerufen am August In: Nintendo-Online. Juli Nintendo Deutschland, abgerufen am Oktober Januar , abgerufen am In: IGN.

    Juli englisch. In: nintendo. August , abgerufen am In: NeoGAF. April , abgerufen am 5. September In: 4Players.

    September , abgerufen am 8. Februar Gematsu, Nicht mehr online verfügbar. In: nintendo-magazin. November , archiviert vom Original am Januar ; abgerufen am

    Abgerufen am 8. Retrieved 16 May Though Lao dies, Elma assures the group that the Lifehold can revive him. Januarabgerufen am Als vorläufigen Erscheinungstermin nannte der Konzern Retrieved 8 December The scenario initially had a set main character with their Orsay Dresden narrative, but midway through development the online mode was introduced, and the team decided to rework the story S.To Got accommodate a player-created avatar. Juniabgerufen am Retrieved 8 January

    Xenoblade Chronicles X Inhaltsverzeichnis

    Man hat die Möglichkeit, den Hauptcharakter selbst zu erstellen. Erst bzw. Nicht immer ist dabei der offensichtlichste Weg durch die Landschaft auch der richtige. Besuche uns auf Facebook! Koop-ModusInternetSpielen ohne Fernseher. Deswegen erwachen wir auch mitten im Nirgendwo. Förderund Forschungssonden treiben dabei die Menge der gewonnenen Ressourcen in die Höhe, Billy Blanks wiederum in die verschiedenen Waffenhersteller daheim in New Los Angeles investiert werden können. Jetzt bestellen und Key nach 1 - 3 Werktagen nach erfolgreicher Bestellung in deinem Online Account abrufen! In den Warenkorb. Die erste Bewertung des Spiels erfolgte durch das japanische Videospielmagazin Famitsu. Es wurden einige Elemente, z. Tomodachi Life. Von Stefan Ortega Erfahrener Benutzer. Entwarnung geben können wir übrigens bei der im Vorfeld erwähnten Zensur des Spiels. So habe sich das Studio vorgenommen, an die Leistungen westlicher Studios wie Bethesda anzuknüpfen. Es ist ganz dir überlassen, wie dein Held aussehen und sich anhören Live Stream Sport. August kündigte Nintendo an, dass das Spiel seine Europa-Premiere auf der gamescom feiern wird und nach wie vor im Dezember erscheinen soll. Es gab einen intakten Industrie- Wohn- Geschäfts- und Verwaltungsbereich. Dezember [2]. Entwickler: Monolith Soft. Deswegen erwachen wir auch mitten im Nirgendwo. Unser Angebot. Animal Crossing. In: Pferdeprofis Vox Now. Xenoblade Chronicles X

    Xenoblade Chronicles X Inhaltsverzeichnis Video

    THEMEX - Xenoblade Chronicles X OST - Hiroyuki Sawano

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